How to Paint a Csgo Airsoft Gun

How to Paint a Csgo Airsoft Gun


A ViewModel in a game is the character model you are playing. Information technology's the POV(Point Of View) on how he sees the world. CSGO also has a ViewModel that may include his hands, gun position, arm position, etc.

It may be a minor feature to change in a competitive game like CSGO, but its impact is huge and game-changing. Maybe the hands are blocking some critical data that may otherwise be seen if the position is changed. Information technology's a simple matter, just it tin help you win the game.

Sometimes tweaking settings similar this can exist an excellent decision to improve. That's why many CSGO pros take decided to alter their ViewModel settings. And I have just the best Superlative 10 CSGO Viewmodel Settings Used Past Pros for you guys. Let's encounter how they play and become pros.

10) Epitácio "TACO" de Melo

TACO uses the ViewModel a bit in the middle-right department. As you can see, the gun is far from the model, and the hand is non blocking any views. Reloading and inspecting animations are skilful as well.

  • Correct Handed
  • Reloading and inspecting blitheness show full model
  • Middle-right position

Viewmodel settings (Enter into CSGO console):

viewmodel_fov sixty; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -ane; viewmodel_presetpos 1; cl_viewmodel_shift_left_amt one.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

9) Philip "Lucky" Ewald

Lucky ViewModel is a chip towards the center of the screen. The weapon is stretched out a bit, and the view is apparent when looking straightforward. Lucky likewise uses a right-handed model. The weapon model is besides shifted towards the centre, only as it should be for an AWPer like him.

  • Right Handed
  • Shifted towards middle
  • A clear view of the eye expanse

Viewmodel settings (Enter into console):

viewmodel_fov threescore; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1.five; viewmodel_presetpos one; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

8) Russel "Twistzz" Van Dulken

Twistzz ViewModel is pretty simple. For a right-handed histrion, the place is ViewModel a bit towards the Right of the screen. It looks like he knows how to keep the middle view clear by placing the model a bit centered merely to have as much data every bit possible.

  • Model is centered
  • Paw shifted towards Correct
  • The line of sight is articulate with FOV 68

Viewmodel settings (Enter into console):

viewmodel_fov 68; viewmodel_offset_x 2.five; viewmodel_offset_y 0; viewmodel_offset_z -i.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.five; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

7) Tarik "Tarik" Celik

Tarik ViewModel is the same as the previous models we discussed. The gun model is a bit further dorsum, thus providing with easiness to spot players. Information technology shifted a bit towards the Correct while maintaining the center position.

  • Right-handed
  • Open view of the center
  • Gun scrap further and fully visible

Viewmodel settings (Enter into console):

viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; viewmodel_presetpos one; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand one;

6) Kenny "kennyS" Schrub

kennyS ViewModel, as you lot tin meet, is towards the left position. His gun is likewise a bit lowered and has a focus towards the center of the screen. He has shifted the position of his left arm more his correct arm to have a amend experience while playing CSGO with his left hand.

  • Left Handed
  • Arm shifted towards left and center
  • Lower down

Viewmodel settings (Enter into console):

viewmodel_fov 68; viewmodel_offset_x 2; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 0; cl_viewmodel_shift_left_amt 0.5; cl_viewmodel_shift_right_amt 0.25; viewmodel_recoil ane; cl_righthand 0;

5) Marcelo "coldzera" David

coldzera ViewModel is towards the right side of the screen. And the model is besides a bit shifted down so that he can have a clear and ameliorate view of the map and opponents. The right ViewModel position sits well with his right hand.

  • Lower downward
  • Shifted slightly towards Correct
  • Middle area clear

Viewmodel settings (Enter into console):

viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -i; viewmodel_presetpos one; cl_viewmodel_shift_left_amt i.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

4) Gabriel "FalleN" Toledo

FalleN ViewModel is also left-handed. But unlike kennyS, his ViewModel is shifted a bit towards the center of the screen. The weapon is stretched out and positioned in an upwards direction. You lot might detect the change in the value of left-arm shift a bit more than kennyS.

  • Left Handed
  • A weapon aimed at a college position
  • More focus on the heart position

Viewmodel settings (Enter into panel):

viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y one; viewmodel_offset_z -i; viewmodel_presetpos 1; cl_viewmodel_shift_left_amt 1.v; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 1; cl_righthand 0;

3) Nikola "NiKo" Kovac

Niko is a right-handed player; thus, his ViewModel is also the same, right-handed. Niko has gear up the model a bit towards the right side of the screen and shifted it a bit upwards, allowing him a articulate vision of the center of the screen. His FOV is also 65, which is unique to the rest of the players mentioned.

  • Focused on the right side of the screen
  • Model is shifted upwards
  • The central area is clear for view

Viewmodel settings (Enter into console):

viewmodel_fov 65; viewmodel_offset_x 2; viewmodel_offset_y 1.5; viewmodel_offset_z -ane; viewmodel_presetpos 0; cl_viewmodel_shift_left_amt one.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 1; cl_righthand i;

2) Oleksandr "s1mple" Kostyliev

s1mple ViewModel is merely like his nickname, uncomplicated. Correct-handed, the gun model focuses more on the Right and pretty much how the default CSGO ViewModel is. Nigh of the players apply this same CSGO ViewModel in their games.

  • Shifted towards the right side
  • Right-handed
  • The chief fundamental area is visible

Viewmodel settings (Enter into console):

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.v; viewmodel_presetpos iii; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

1) Andreas "Xyp9x" Højsleth

Xyp9x ViewModel is more focused on the right side of the screen. The clutch minister loves to proceed his model centered and correct focused. The weapon model is positioned towards the center to keep his aim well-baked and on the spot.

  • Right-handed
  • Center and Right focused
  • Shifted towards Right

ViewModel settings (Enter into console)

viewmodel_fov 68; viewmodel_offset_x ii.5; viewmodel_offset_y 0; viewmodel_offset_z -1.five; viewmodel_presetpos three; cl_viewmodel_shift_left_amt 0.5; cl_viewmodel_shift_right_amt 0.25; viewmodel_recoil 0; cl_righthand one;

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How to Paint a Csgo Airsoft Gun

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